using System;
using System.Collections.Generic;
using FishFillets.Model.GameItems;
using Microsoft.Xna.Framework;

namespace FishFillets.Model
{
    public interface ILevelAgent
    {
        Fish Big { get; }

        Fish Small { get; }

        Dictionary<string, Item> Items { get; }

        /// <summary>
        /// Play requested song.
        /// </summary>
        void PlayMusic(string song);

        void planDialog(long delay, string messageID, Color steelBlue);
        bool no_dialog();

        void adddel(int delay);
        int getRestartCount();
    }
}
